← Back to How-To Teams gathered for a local cricket tournament

The auction is the best night of the season and it has nothing to do with cricket. Captains hunched over a purse, a bidding war over a bowler nobody rated last year, someone going unsold and being picked up for base price in the second round. Every tournament wants one. Most end up running it on a whiteboard with a calculator and an argument.

Skipper runs it properly. Captains bid from their own phones, the purse maths is enforced rather than trusted, every bid is on a feed nobody can argue with afterwards, and the whole thing can go up on a projector or out to YouTube. This guide walks through it from setup to the final CSV.

Setting Up the Auction

An auction lives inside a tournament. You can add one to a tournament you already have, or pick it while creating a new one: on the Teams & squads step, the roster type offers Open, Locked, and Auction. Choose Auction and the tournament is set up for one from the start.

The auction itself is a hub. Under Manage you get four rows: Players, Pools, Teams, and Auction setup. The header carries three chips you will keep glancing at: PURSE, TIMER, and SQUAD.

The money is set in two places. Purses live under Teams, and the rest lives under Auction setup:

The rest of Auction setup is Payments (the entry fee), Show the auction (the big screen and going live), and Projector theme. All of them are covered below.

Choosing Auction as the roster type while creating a Skipper tournament
Open, Locked, or Auction. Pick Auction and the tournament is built for one from the start.

Building the Player Pool

Players live under Players, and there are two ways they get there.

Let them register themselves. Open registration and the tournament home carries a "Player auction is open, register to go under the hammer" card with a Register button. Entries arrive under Registrations, where you approve or reject each one. This is the low-effort path when you have sixty players and no interest in typing sixty names.

Add them yourself. The auctioneer can add players directly: search for an existing Skipper player, pull someone from your phone contacts, or scan their player QR. Guests are allowed, so a player with only a phone number, or only a name, can still go under the hammer. You can add a photo for a guest too, cropped in the app, so the big screen is not showing a grey circle when they come up.

Everyone approved sits in the Player pool with a base price you can edit, and a chip showing which pool they belong to.

Retained Players

Most local leagues do not start from a blank slate. A team has a captain already, and pretending otherwise wastes the first twenty minutes of the evening.

So retention is done team by team. Open Teams, tap a team, and look for RETAINED PLAYERS. Tap the + (Retain a player) and choose the player and the price. The team's purse card shows what it started with, what retained players take off, and what is Left to bid. Skipper puts it plainly: "Retained players skip the auction." They never go under the hammer, and their price leaves the purse when the auction starts. Made a mistake? Tap Remove retention on that row.

The Players page of a Skipper auction, showing registrations and the player pool with base prices
Registrations to approve, and the pool with base prices and pool chips.

Pools: Marquee, Batters, Bowlers

Eighty players in one long list makes for a shapeless evening. Pools fix that. On the Pools page, group the players into categories that are auctioned as a block, the usual ones being Marquee Players, Batters, Bowlers, All rounders, and Wicket Keepers.

Each pool gets:

The per-team minimums are not decoration. They feed the bid cap described below, so set them to what you actually intend to enforce.

The Pools page listing Marquee Players, Batters, Bowlers, All rounders and Wicket Keepers
Pools are auctioned as blocks, each with its own colour, bid range, and per-team limits.

Charging a Registration Fee

Optional, and off by default. If your auction has an entry fee, you can collect it inside Skipper. Skipper collects the money and pays it out to your bank account. Every time you add or change your bank details they are checked again, and payouts wait until the refund window has passed. Skipper's fee is added on top of your entry fee for the player, so your fee reaches you whole, and it is the same whichever way they pay. There is a Settlements screen showing every payout as a line you can tick off against your bank statement.

One behaviour worth knowing: if you have set a fee and payments cannot be reached for any reason, registration is refused with a clear message rather than quietly letting people in for free. If you want a free auction, set the fee to zero rather than leaving it unconfigured.

Starting, and What It Commits You To

Before Start auction is available, the tournament owner sees an Unlock this auction step. If you have accepted more teams than your unlock covers, it reads Top up your auction instead. Another admin who opens the same screen sees "Ask the tournament owner to unlock this auction."

Once it is unlocked, tap Start auction and Skipper checks your homework before it lets you through. It closes registration and puts the first player on the block. You can pause the auction afterwards. If you started too soon, Undo start (before any bid is placed) returns the auction to setup and reopens registration.

If the numbers do not add up, it says so rather than letting you find out at eleven at night: "Only 3 players available for 4 teams needing 11 each (44 total). Some teams may not fill their minimum squad." You can start anyway, but at least you are choosing to.

Auction Night

The room is the main screen. Across the top sits the running count of the current pool, queued, on block, sold, and unsold. The player on the block fills the card below: photograph, role and batting or bowling style, career numbers, base price, and the countdown ring turning in the corner. As the clock runs down the ring picks up a Going once badge, then goes on turning, because the sale is yours to call.

Under the card, the two numbers that matter: the current bid with the team holding it, and the next bid a team would have to make. Below that the live bids feed, newest first, and a row of team chips under In the bidding, with the leading side picked out in lime.

Bidding works two ways, and you can mix them. Team representatives bid from their own phones, which means the owner, an admin, or the captain of an accepted team. Or the auctioneer runs the room in the traditional way, calling for bids out loud and tapping them in, in which case the feed marks each one as coming from the auctioneer.

The action bar carries the controls: Award to the leading team, mark a player Unsold, Pause, Complete the auction, and an undo that always names what it is about to reverse, whether that is Undo: last bid or Undo: sale of Manoj L. Once a lot closes, the same bar offers Choose player to pick the next one deliberately, or Next lot to carry on in order.

Awarding asks you to confirm in plain words, naming the team and the amount, so a mis-tap on the wrong chip does not sell your best batter to the wrong side.

When the hammer falls, the card flips to a Sold panel with the price and the buying team, and a share button right on it for the player who wants to post what they went for.

A Skipper auction room mid-bidding, with the going once countdown, the current bid, the live bid feed and team chips
Going once, and still turning. The current bid, the next bid, the feed, and who is in the bidding.
The sold panel in a Skipper auction showing the price and the buying team, above the full bid history
When the hammer falls: the price, the team, and a share button for the player.

The Purse Maths, Enforced

This is the part a whiteboard always gets wrong. A team with two crore left and eight slots to fill cannot spend two crore on one player, because it then cannot field a legal squad.

Skipper works this out for you. The highest bid a team is allowed is its purse minus the cheapest legal way of filling its remaining slots, including any per-pool minimums it still owes and any per-pool maximums it has already hit. The auctioneer sees that ceiling per team.

When a team cannot bid, tapping its chip tells you exactly why, with the number: "CSK can bid up to ₹8,500. Beyond that it could not complete its minimum squad." Tapping the team that is already leading says so, rather than doing nothing and leaving you wondering whether the tap registered. No more mid-auction arguments about whether a bid was legal.

Putting It on the Big Screen

An auction deserves an audience. Skipper has a broadcast view built for exactly that: the player on the block, a high-bid ticker, the team purse table, a sold card with confetti when the hammer falls, and a tidy idle card between lots.

It lives under Auction setup. Open Show the auction and there are two ways in.

Broadcast / big screen. Tap Generate link. That gives you a public link with no login needed, which you can open in a browser at the venue and throw on the wall, or drop straight into OBS or vMix as a browser source over your own camera feed.

The look of the big screen is a separate choice. Tap Projector theme in Auction setup to open the picker. There are 39 themes in seven groups: Classics, New, Surprise, Art, Nature, Cricket, and Life. Tap one to preview it, and use Copy projector link to take that look to the projector.

Go live from your phone. Stream the auction itself to YouTube with the scoreboard overlay composited on top, the same way you would stream a match.

The Current Bid card shows the leading team's remaining purse and the last few bids, so viewers can follow the shape of a bidding war rather than just its result. Players whose cricket history was imported from another app still show their career numbers on the block card, scoped to the tournament's ball type, so a leather auction shows leather history and not a blank space.

The Show the auction page of a Skipper auction offering Go Live and a big screen link with projector themes
Go live from the phone, or generate a public big-screen link for the projector or OBS.

What Players See

Players do not have to be in the room. Skipper pushes them the moments that concern them:

Tapping any of them opens the auction room. Guests without a Skipper account are never pushed, and an undo is always silent, so nobody gets a false "Sold!" that has to be taken back.

Players cannot withdraw their own registration. If someone needs to pull out, they contact you, and you can reject or remove them from the organiser side.

After the Hammer

The results screen gives you every team's roster and total spend, the unsold list, and a summary with the number of players sold, the total spend, and the top buy of the night. You can group it by pool if you ran pools.

Two things to take away with you: a CSV export shared straight from the app, which is what you want for your own records and for the WhatsApp group, and a sold share card for the players who want to post that they went for a good price.

A Few Things Worth Deciding Early

Set it up in the afternoon, and by evening you have an auction that runs itself, keeps everyone honest about their purse, and looks good enough to put on a wall.

Run a Player Auction on Skipper: Step-by-Step Setup · Skipper