What's New in Skipper
Skipper changes most weeks, usually because a tournament threw up something we could do better. This page keeps a plain-language record of what shipped, newest at the top. No jargon, just what is different and why you might care.
Version 1.22.0: Simpler setup, and a clearer auction room
Tournaments
- Starting a tournament match takes fewer taps. A tournament already knows how many overs are played, which ball is used, what the pitch is and where the game is. Skipper now fills all of that in for you and goes straight to picking your team. If something is different on the day, tap Edit and change it.
- Choose how many teams qualify from a round. You can now set how many teams go through, either from each group or overall, alongside the other round settings. You can also edit a round after creating it, including its name, which was not possible before.
- Qualification scenarios use your tournament's overs. The "what does my team need to qualify" answers were worked out as if every match were 20 overs. In a 15 over tournament that meant being asked to chase a total in more overs than the match has. It now uses your tournament's real overs.
- Fix a tournament set to two innings a side by mistake. Choosing "2 innings" when creating a tournament applied it to every match, and a match already being played could then never finish. You can now set the tournament back to one innings a side, and matches already underway are corrected too, not just the ones still to come.
Auctions
- Each tab now does one job. Players shows everyone taking part and who has paid, including players you added yourself. Pools shows each pool's price band and how many players one team may buy from it. Teams shows who each team has retained and how much money it has left to bid, rather than the purse it started with.
- A screen for each player. Which pool they are in, their base price, who bought them and for how much, and every bid that was made for them.
- A record of who changed what. Adding a player to a pool, moving them between pools, changing a base price, retaining or releasing them. All of it is now saved with the person who did it and the time, and it shows on the player's screen.
- Payment status you can trust. Someone who cancelled is no longer shown as still paying. A player whose payment failed is counted as unpaid. And if you retain a player who has already paid, Skipper tells you their fee will be refunded before you confirm.
Scoring
- Simpler scoring for box and tennis ball cricket. Box cricket has no pitch to map, so the extra details a scorer can tag are switched off for box matches, and reduced to shot type and area for tennis ball matches. Leather matches keep the full set. Change the ball or the format and the options follow. Match analysis no longer shows empty charts for details that were never collected.
Academies
- Invited coaches can accept their invitation. A coach being invited for the first time had no way to accept, because the buttons only appeared for people who already belonged to an academy.
- Marking attendance asks which batch. Coaches are now offered only the batches they actually coach, and are asked which one when they coach more than one.
Bug fixes and performance
- Corrections to a completed scorecard, such as changing who bowled an over, now update leaderboards and player profiles as well.
- Player names containing emoji are handled properly everywhere they appear.
- Watching a live stream or a replay from the scorecard works on the web.
- Pages load faster on a slow connection at the ground.
- One device with a stuck upload no longer holds up everything queued behind it.
- Scheduled background jobs no longer trip over each other, which was slowing the whole service every minute.
Version 1.21.3: Auction upgrades, and you can now take payments
- Charge an entry fee for your auction. Set a fee and players pay in the app. You can see who has paid without going through your bank statement. Everyone sees the numbers first: the player sees what they pay, and you see what reaches you after our fee. If a player pulls out before you approve them, or you reject them, their money goes back on its own. Add your bank details once in Profile, under Money. Everything you have collected and everything paid out to you is listed there.
- Academies can collect fees in the app. Put a student on a fee plan, add a discount if you need to, and raise a bill. Parents pay in the app, and they get a reminder with a link that opens the bill. You can see what is paid and what is still due, and the money goes to your academy's bank account.
- A better auction room. We rebuilt the auctioneer's screen. The bid buttons now stay in one place, so nothing moves under your thumb. Teams that are bidding right now sit in their own section, and you can search for a player by name. Only one device can run the auction at a time, so a phone left signed in somewhere else cannot take over. And if you tap twice by mistake, only one bid goes in.
- A private screen for team owners. Every owner gets their own dashboard, away from the bidding. It shows the money you have left, the most you can bid right now and still afford a full squad, how many places are open, and how your squad is filling up. Keep an eye on the players you want with a watchlist. If you own more than one team, you can switch between them.
- More for the big screen. There is a light theme now, for halls where the dark one is hard to read. The purse table fits up to 32 teams. Between players, the screen shows the full team standings. The sold moment is bigger: the player first, then the SOLD stamp, and more confetti. You can also watch the live stream from inside the auction room.
- Mark your captain and owner. When you retain a player you can mark them as captain or owner. An owner who does not play can be retained without using up a place in the squad. The badges show up with the squad and in the export. The results screen now shows one team at a time, with what each player cost, their base price, and how far over base they went. There is a poster to share as well.
- Bowling limits that suit your match. The limit used to be a fifth of the innings, whatever the team size. In a 4-a-side 20 over game that left eight overs nobody could bowl. It now works off your squad size. You can also set the overs per bowler yourself when you create the match. And if a bowler gets injured or a side turns up short, the scorer can go past the limit after confirming. A bowler still cannot bowl two overs in a row.
- Undo is safer. Undoing back to an earlier ball could wipe out most of an innings in one tap. A bulk undo now removes at most seven balls at a time, and it asks you more than once before it does. Undoing a single ball works as before.
- Message the person running an auction. If you have registered for an auction and need to reach the organiser, there is now a button to start a chat with them.
- Academy changes. There is one admin role now, in place of two that did nearly the same thing, and a staff screen where you can send invites and see who has accepted. Parents and students get the full batch page. One to one coaching can be booked on real time slots. And you can filter the academy list by city, coach, year, and facilities.
- Fixes. A catch by a fielder who did not bat or bowl now shows their name on the scorecard and in the match report. Three Android crashes are fixed, including one that could close the app in the middle of a stream. Leaving the scoring screen is quicker. A Test match summary no longer shows an over count it made up. On iPhone, Google Pay, PhonePe and Paytm now show up at checkout. And a fee form that sat behind the number pad, with no way to close it, now moves up.
Version 1.21.0: The auction table, and a stream you can fix from where you sit
- Run your own player auction. The IPL-style auction night that every local tournament now wants to have, run properly from your phone. Set each team a purse in rupees or points, open registration so players sign themselves up, sort the pool into sets like Marquee and Batsmen, and then go under the hammer. Captains bid live from their own phones or the auctioneer calls the room, the clock extends when someone bids late, and you can award, mark unsold, undo a bid, or put a player back in the queue. Skipper also stops a team from spending itself into a corner: the maximum bid is capped at whatever still leaves enough to fill a legal squad, and a blocked team is told exactly why and up to what number it could have gone. When it is done you get the rosters, the spend, the top buy, and a CSV to send around.
- Put the auction on the big screen. There is a broadcast view built for a projector or for OBS, with the player on the block, a live bid ticker, the purse table, and a confetti card the moment someone is sold. It can render fully transparent for chroma work, carries your accent colour, logo, and sponsor slots, and you can go live to YouTube from the phone. Players whose history was imported from elsewhere now show their career numbers on the block card instead of a blank space.
- Stream health monitoring, and the camera controls in your pocket. The phone on the tripod is the phone nobody is holding, and until now the only way to fix anything was to walk to it. Skipper now tells you how much of your broadcast is actually reaching YouTube, not just that it is live, and pushes you a notification the moment delivery stalls or drops. It knows the difference between a bad network and an innings break, so a pause never reads as a failure. Some of what this saves you: the sun moves and the batsman drifts out of frame, so you recenter and zoom from the scorer's chair at the other end of the ground. The crowd behind the camera gets loud during a close chase, so you mute the mic from where you are sitting. The uplink dies at the drinks break and you find out on your phone in seconds, instead of finding out after the game that nobody saw the last ten overs. You can also change the overlay theme and size, adjust exposure, flip the camera, pause and resume, restart the stream, or stop it outright. Umpires and commentators on the match can see the health, but only the owner can touch the controls.
- Streaming that holds up at a real ground. A round of performance work on the broadcast: going live on Android no longer freezes low-end phones, a reconnect mid-broadcast no longer crashes the app, and the scorecard overlay stays on screen through a reconnect or a pull-down of the notification shade instead of vanishing. If a stream genuinely cannot get out, you are told within a few minutes that the connection is too weak, instead of watching a spinner for twenty.
- Ended the match by mistake? Undo it. A completed match can be reopened, either from the panel where the mis-tap happened or from the scorecard menu, and the last innings goes back to being in progress. You can also undo the completion of an innings on a match that is still live. Nothing is deleted, and spectators sitting on the result screen are moved back to the live game on their own.
- Change a chase target without cutting overs. Rain rules and local playing conditions do not always take overs away. The reduce-overs flow now has a revise-target-only path, so a scorer can set a new target mid-chase and leave the allocated overs exactly where they were.
- Retired hurt, handled properly. When the only batsmen left are retired hurt, tapping Select Batsman now opens the batsman selector so you can bring one back, instead of showing you the same dialog again. And a retired batsman finally reads as retired hurt on the scorecard rather than not out, with a batsman who came back to the crease correctly showing as not out again.
- Wickets that read the way a scorer would write them. A wicket now says "c & b" only when the catcher and the bowler really are the same player. Where the fielder could not be identified it honestly reads "caught b" instead of quietly crediting the bowler with the catch. Alongside that: lbw reads "lbw b", the keeper mark and the stumping symbol are back, and dismissals like timed out and obstructing the field are spelled out properly. The same wording now holds everywhere, on the scorecard, the fall of wickets, the end-of-over card, the broadcast overlay, and the match report.
- Averages and officials on the scorecard. A player who has never been dismissed shows a dash for their batting average rather than a number that made no sense. The Info tab now always lists the match officials and, in a section of their own, the scorers, so the people running the game are on the card.
- Only the right people can score. If you are not a scorer on a match, Skipper now says so up front and points you to the match creator or a tournament admin, rather than letting you score into a device that can never sync. The answer is remembered on your phone, so the check still works at a ground with no signal.
- Tournament scoring that keeps the table honest. A single fixture can no longer be flipped to four innings, which used to jam match completion and hide net run rate for the whole stage. Deleting a match now recomputes the points table and net run rate instead of leaving it counted. And completing a match in a big tournament stopped failing and needing three or four retries.
- Academies now have a page the world can see. A cricket academy can publish its own page: about, facilities, programs, achievements, a gallery, and its coaches, all written by the owner rather than guessed at by us. Nothing is invented, no ratings and no student counts, and a coach only appears after they have agreed to it from their own profile. Anyone passing by can tap Contact admin to send the academy a request, and the academy can start a chat back. The academy sees the visitor's name but never their phone number, and the visitor never sees who the owner is. Owners work these leads from a Requests inbox, and every enquiry lands in one place instead of a phone number in a WhatsApp status.
- Message people directly. You can start a chat with another Skipper player from anywhere in the app. To keep it civil, a first message to someone new waits for them to reply before you can send another, and there is a daily limit on how many new conversations you can start.
- Set the match time, and pick officials from your contacts. You can change a match's date and time before it starts, and add officials or change the scorer straight from your phone contacts, matched on the number so you never end up with a duplicate player.
- The usual work underneath: one bad offline ball no longer blocks a device's entire sync queue, the custom runs sheet rides above the keyboard instead of hiding under it, and a few screens that clipped their buttons on smaller phones now scroll. The World Cup scoreboard is the default look for streams.
Version 1.20.1: The people who make the match happen
- Match officials, at last. Add the umpires, scorers, and organisers to a match and they appear on the scorecard, where they always belonged. Officials get a profile of their own too, so a season spent standing in the sun counts for something.
- Academies arrive on Skipper. A cricket academy can now run its whole operation in the app: batches and attendance, fee collection, a store, one-on-one coaching sessions, and a discovery page so players nearby can find it. The coaching side of the game finally gets the same care the playing side has had.
- Highlights, cut on your phone. The phone doing the streaming now records the match alongside the broadcast, cuts the fours, sixes, and wickets into clips once the game is done, and drops them into a Highlights feed you can share with a link.
- Streams that hold their nerve. Sharper capture quality on the broadcast, and a stream on Android that picks itself up after a camera stall or a network wobble instead of dying. The World Cup scoreboard is now the default look for Pro streams.
- A home screen that knows your matches. Home now surfaces the games you actually care about: your teams, tournaments you follow, people you play with. Live matches from your tournaments sit at the top, and a view-all handles the busy weekends when one screen is not enough.
- Share the day's fixtures as a poster. Organisers can export a tournament's schedule as one clean image per match day, ready for the group chat.
- Gully cricket gets its own leaderboard. Leaderboards now split three ways: Leather, Turf, and Gully. Tennis-ball cricket in the open is ranked against its own kind, not against the leather game.
- Hand over the keys. You can now transfer ownership of a team or a tournament to another member, for when the person who set it all up moves on.
- Quicker to open, easier to find. Home loads your matches instantly from the last visit while fresh scores arrive, ground search now looks beyond your recent grounds, and a team's match list keeps loading as you scroll instead of stopping at ten.
- The usual round of fixes underneath: results settle correctly when a match ends with an innings still open, a left-hander's wagon wheel finally plots on the correct side, match creation no longer trips over itself on a busy day, and the tournament list has stopped spinning forever.
Version 1.18.3: The little things that matter on match day
- Add a team from a photo. Building a tournament and someone sends you their team's QR code? You can now add them by picking that QR straight from your photos, not just by pointing the camera at a screen.
- Put your rounds in order. Reorder a tournament's rounds before they begin, so the Group, the Playoffs, the Semis, and the Final read in the right sequence for everyone following along.
- Sort out the toss. Called it wrong? Undo the toss before the first ball, change it right from the openers screen, or fix who actually won even after the match is underway. Your score stays exactly as it is.
- A cleaner handover. When a second scorer takes over a match that has not been scored yet, Skipper now walks them straight into setting up the innings instead of stopping with a puzzling error.
- Know the moment you go offline. A clear banner now tells you the second your connection drops, so you are never scoring blind and wondering if it is saving.
- A handful of scoring and syncing fixes underneath, the kind that keep a match steady when the connection at the ground comes and goes.
Version 1.18: The long game arrives
- Longer formats, done properly. Skipper now scores more than the white-ball game. Play a two-innings match, or go the full distance with a Test over several days: declarations, follow-ons, sessions and days, and an honest draw when a game runs out of time.
- Sponsors on show. Tournament organisers can add a title sponsor and supporting sponsors, and their logos turn up wherever the tournament appears: on match cards, across the live scoreboard overlay, and on the match report.
- Livestreams with more life. Every four and six lands with a bold full-screen celebration, and wickets get a moment of their own, on every scoreboard design. Streams also ride out patchy connections and pauses far more smoothly, so the broadcast keeps rolling.
- Scoring that credits the fielders. Tag the clean catch, the sharp run-out, and the diving stop at the rope, and let a piece of brilliant fielding count where it should. It all flows into the match story and the player stats, and left-hand batters are unmistakable on the field.
- A finish worth framing. Match results, champions, and the Player of the Tournament get a cleaner, richer send-off, so the big moments look the part.
- Plenty of polish across scoring, tournaments, and syncing, the kind that keeps a match steady when the connection at the ground is patchy.
Version 1.17: A sharper live scorecard
- A cleaner live scorecard. The live match view was redesigned to put the score front and centre, with a clearer treatment for super overs and per-team key overs that pick out where the game turned.
- More places on the map. Added cities across new regions, including Germany, Malaysia, and more of Canada, so more players can sign up and be found where they play.
- A round of theme, streaming, and stability fixes underneath.
Version 1.16: A new look, plus a lot more
- A new light theme. Skipper now has a light mode for scoring in bright sun, not just the dark one. The whole app got a cleaner, glassy new design at the same time. Switch between light and dark whenever you like.
- Leaderboards near you. You can now filter the top batters, bowlers, keepers, and teams by country, state, or district. See where you rank locally, not only against everyone at once.
- Book grounds in the app. Browse grounds, see which time slots are open, and send a booking request. The ground owner confirms or declines it, and you get a notification either way.
- Chat and support built in. Read quick answers to common questions or start a live chat with the Skipper team. You can also message other players and teams directly inside the app.
- More for your live streams. New scoreboard designs to pick from, a full-screen animation when a batter hits a four or six, and a highlights bar on your recordings so you can skip straight to the wickets and the big overs.
- Size up the opposition before the toss. A new Analysis tab breaks down any player's batting and bowling, and the scouting report gives you a simple game plan for the other side.
- Sign up from more countries. Players outside India can now register and join the same matches.
- A big batch of fixes to scoring, syncing, and notifications, the kind that keep a match steady when the connection at the ground is patchy.
Version 1.13: Find anyone in a tap, and a leaderboard worth chasing
- One search box now finds everything. Start typing and Skipper pulls up players, teams, tournaments, matches, and grounds together, ranked around the cricket you actually follow. Finding a teammate, an old rival, or last week's game is a tap instead of a scroll.
- Leaderboards arrived, by city, for batters, bowlers, keepers, and teams, refreshed weekly and monthly. You can cast a vote for your Player of the Month and share a poster of whoever is sitting on top, which makes a good month feel like it counts for something.
- Bring your history with you. If you have years of cricket on another app, point Skipper at a screenshot of your record and it reads the numbers in, so your profile and your team's stats start full instead of empty. Imported figures stay clearly marked as imported.
- The end of a match looks the part. A redesigned summary leads with award cards and photographs, names a Fighter of the Match for the side that scrapped hardest, and calls out the fifties, five-fors, and other milestones from the day. New players get a friendly photo instead of a grey circle, and team sheets show every face.
- The matches list reads better at a glance. Games that are scheduled show their start time, anything live carries a stream badge, and scores update in place across the app without the cards jumping around under your thumb.
- Broadcasts got a build-up and a send-off. The overlay now runs the toss, the squads, an end-of-over card, and a result band that holds the score through the celebrations, and you can go live for a game that is about to start or one that wrapped up in the last few hours. If the overlay ever freezes it rights itself, and the highlights you stream to YouTube pick up chapter markers so viewers can jump straight to the moment.
- A handful of others worth knowing: you can suspend a match that has to stop for the day and pick it up later, a super over no longer ends the game after the first innings, sign-in is smoother, and live updates hold steady when a big crowd is watching.
Version 1.12: Tournaments that read right, alerts worth reading
- The points table got honest and tidy. A team that has not played a match is never shown as already qualified, the table leads with the group your match is in, and tapping a side still spells out exactly what it needs to go through.
- Running a group stage is easier. Add, move, or remove teams from a group as plans change, with sensible guards once matches have been played.
- Match alerts grew up. No more double notifications, the result reads the way you would say it out loud, "won by 55 runs" or "won by 6 wickets", and the alert carries the team's badge.
- A few scoring touches from the scorer's table: lengthen the overs in the first innings if the format changes on the day, a caught-and-bowled off the keeper now reads correctly, and a plain zero finally looks like a zero instead of an eight.
- Squad work is quicker. Skipper can suggest your last XI when you pick a side, your recent matches sit a tap away, and adding a ground midway through setting up a match no longer sends you back to the start.
- Steadier under the hood. Sign-in is smoother for new users, live scores hold up when a lot of people are watching at once, and we fixed a crash that hit some Android phones.
Version 1.11: Qualification scenarios that actually answer the question
- Tap any team in a tournament points table and Skipper now tells you exactly what it needs to qualify. "Win and you're through," or "restrict them to 95," or the precise net run rate you have to chase down. We rebuilt the engine behind it to be honest about close calls instead of hand-waving them.
- We then spent the following week sharpening the wording, based on what real organisers told us during live tournaments. Less guesswork, fewer arguments at the scorer's table.
- Streaming got tougher under the hood. If the camera stalls mid-broadcast, Skipper now recovers on its own instead of dropping the stream.
Version 1.10: Group standings, scoring touches, and age-group sign-up
- Group-stage tournaments now keep each group's standings straight.
- Two handy scoring touches: you can mark a Hit Wicket as a wide, and mark a Hit-the-Ball-Twice as a no-ball.
- Date of birth is now part of sign-up, which is what makes age-group tournaments (Under-14, Under-19, and the rest) possible.
- Fixed a curve at the edge of the picture on some Android phones during streaming.
Version 1.9: Pro streaming arrives, tournaments get faster
- Pro Streaming. On top of the phone streaming Skipper has always had, you can now pipe the live scoreboard overlay straight into OBS, vMix, or Prism Live Studio, for a full broadcast setup with your own cameras.
- The Go Live button now shows for everyone, with a clear explainer on how to get streaming access.
- On Android, a stream now keeps running even when you switch away from the app.
- Tournament leaderboards and dashboards load noticeably quicker.
- Players are added to the squad automatically when they are picked in a match XI.
- iOS push notifications now arrive reliably, including while the app is open.
- A round of scoring and sync fixes, including keeping the live feed alive when you leave and return to a screen.
Version 1.8: A new website and scoring polish
- A fresh Skipper website, built to do the app justice.
- The DLS par score now shows on every chase, so you always know where a rain-hit game stands, and the Broadcast scoreboard theme is the default look.
- A long list of reliability fixes for scoring and sync, the kind that keep a match honest when the connection is patchy.
Version 1.7: Built for the big matches
- Behind-the-scenes server work so high-scoring, heavily-tracked matches sync smoothly without running into limits.
Older versions predate this page. From here on, every release worth noting will show up here.