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A career batting average tells you how good a player is. It does not tell you how to get him out. The Analysis tab is where Skipper goes past the headline number and into the patterns underneath, built from every ball the player has faced or bowled across all their matches. It is the closest thing club cricket has to the breakdown a television analyst would put up before a big game.

Where the Analysis Tab Lives

Open any player's page, your own from the Me tab or anyone else's by tapping their name, and you will see a row of tabs across the top. Analysis is one of them, sitting alongside career stats, form, and matches. Everything inside it is read from the player's completed matches and adds up over a whole career, not a single game.

At the top is a single switch: Batting or Bowling. Tap whichever side of the player you want to study. The cards below change to match.

The Batting View

The first card is the one to read before any other. Phase Analysis splits the player's batting into the powerplay, the middle, the acceleration, and the death, and shows strike rate, runs, dot percentage, and boundary percentage for each. This is where a player's real character shows up. A strike rate that climbs from the powerplay to the death is a finisher. One that is highest early is a player who likes to take the new ball on.

The Skipper player analysis screen showing phase analysis for batting, split across powerplay, middle, acceleration and death
Phase by phase, with a plain-language read at the bottom of the card.

From there it gets more specific:

The playing-style card charting strike rate by ball window, and a shots analysis breaking runs down by stroke
Playing style and shots: where the strike rate peaks, and which strokes bring the runs.

The Bowling View

Flip the switch to Bowling and the same idea turns around. Phase Analysis now shows economy and wickets across the powerplay, middle, and death, so you can see where a bowler is tightest and where he leaks. The Pitch Map shows where he lands it and which lengths bring his wickets. Field Zones and Shots Against show where batters get after him.

Two cards are bowling only, and they are the ones captains study hardest. Vs Bat Hand splits everything by right and left handers, with economy, average, and strike rate for each, and Vs Bat Position does the same across the top order, middle, and tail. If a bowler eats left handers but goes at eight an over to right handers, this is where you will see it before you set your field.

Why Some Cards Are Missing

You may notice a player has fewer cards than another. That is by design. A card only appears when there is data behind it, so nothing on the screen is padding. The matchup and zone cards, the pitch map, the wagon wheel, the pace against spin, all of those are powered by the scoring enrichments captured during a match, the shot type, the field zone, the line and length, the bowler's style. Score plain and you still get the phase, position, and innings breakdowns. Score with enrichments on and the richer cards fill in. The more matches a player has scored properly, the deeper the read.

The Analysis tab pulls from the server, so it wants a connection to load and refresh. Pull down to refresh once a match has been completed and synced, and the new game folds into the picture.

You do not need to be a coach to use any of this. Before a knockout, open the other side's danger man and look at his pitch map. Find the length he has been out to. Then go and bowl it. That is the whole point of the tab.

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